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No Man's Sky Development Update 1.59

Hello Everyone
Today we found an new development update for the huge game that im one of the fan of it, and that update came from the players feedback and let me tell u all something when i found an developers respond to the fans just like this with huge update just for the request of the fans that's make me have a big smile on my face with direct way to play that game, i mean when u see that that's would be a Role key to get the perfect game that u want specially with No Man's Sky u could experience the impassible .. So let's checkout the update

Patch 1.59 Patch Notes
  • Added new items to Polo’s Quicksilver Synthesis Bot
  • Fixed an issue that could cause discoveries to stop saving.
  • Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
  • Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
  • Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
  • Fixed an issue that could cause portals to close and not lead players back to the correct planet.
  • Fixed an issue where players could become stuck on a black screen.
  • Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
  • Fixed an issue where players with corrupt saves would be recovered but have no ship (please note – this involves instances where the ship was the corrupt data, and so ships have been restored to default).
Current Patch and Future Plans

Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.
While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.
We don’t normally do this, but here is a sneak peek, the team are also currently working on:
  • Fixing an issue that prevents shared bases from downloading while exploring.
  • Adding new attack behaviors to the Biological Horrors…

    Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performs

    New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races

    Based on feedback from the community, we’ve added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).

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